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Jumping from space rock to space rock means there’s never really time to establish Iden’s relationships with other characters, blunting the impact of any emotional moments they attempt to have together - and a romantic kiss toward the end of the campaign comes from so far out of left field that it was actually laughable. Iden’s own character arc essentially stops around the same time, and a time jump entirely skips any sort of character development that would explain the very different version of her you take control of on the other side.īattlefront 2 sprints through all of the nuance of its relationships, which often makes its characters’ actions feel unfounded and confusing. Sometimes there’s such a large time jump between them that any impact of what you just did is entirely glazed over.Įven the ominous Operation Cinder, which is introduced after the second mission as the Empire’s next big bad weapon, is unceremoniously resolved before you even reach the campaign’s halfway point. Whether it’s securing a secret cache of the Emperor’s, sabotaging a weapons facility, or gathering intel about the enemy, you usually just jump to the next mission afterward to see what thing from the movies you’ll encounter next. It’s also disappointing that the events we’re participating in don’t seem to have much impact on the story. These missions are fun enough, but they feel hamfisted in how they are incorporated into Iden’s story, especially when she’s almost entirely absent during them. Instead, several missions put you in direct control of some of the heroes available in multiplayer.
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Despite its darker choice of perspective (we haven’t seen much from the Imperial soldier point of view since 1994’s TIE Fighter), the plot moves forward in a fairly unimaginative fashion from there. At only about four hours long, it mostly follows the story of Imperial Special Forces commander Iden Versio - a fierce leader who still manages to express compassion from her position within the Empire - from the final moments of Return of the Jedi into the era of The Force Awakens and The Last Jedi. The music and sound effects deserve a special shout out as well, doing a lot of the work of sinking me into a world I’m already very familiar with.īattlefront 2’s campaign caters to that fandom as well, but ends up being a bit of a mess because of it. Lovingly recreated locations like Maz Kanata’s bar from The Force Awakens and the palace on Naboo from The Phantom Menace are wonderful to explore, even if you’re being shot at while it happens. Every blaster, TIE Fighter, and Battle Droid looks and sounds like it’s straight out of the movies, with the only notable exception being a couple of less than stellar voice impersonators used for heroes like Luke Skywalker, Darth Vader, and Kylo Ren. The technology, the hardware, it's finally all there - and make no mistake it's game experiences that are going to take VR headsets to the mainstream, not film or TV.Much like the first game (or the third, if you’re counting the original Battlefront games from Pandemic), Battlefront 2 faithfully captures the look and feel of the Star Wars universe, with beautifully detailed levels, vehicles, and characters across some of its most recognizable venues. "We've come a huge way since then, but the development community needs to work together to help make VR a success, and Oculus are definitely playing their part.
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When Facebook kicked off their VR segment of the F8 conference, the original 1980 Battlezone was the game they opened with - it's that important in gaming history."
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"The Battlezone arcade machine was an inspiration not just for my brother and me, but for a whole generation of developers. Sept 24th, Hollywood California - Independent UK developer Rebellion today announced at the Oculus Connect 2 Developer Conference that its stunning VR reboot of Battlezone is in development for the Oculus Rift™.įirst unveiled at E3 2015, Rebellion's neon-hued, tank-blasting reboot received widespread acclaim, proving that comfortable, engaging combat was possible in VR, with Wired UK describing it as "one of the most entertaining games at the entire E3 conference".Īt the time of its reveal, Rebellion couldn't confirm support for VR on PC, but now fans and backers of Oculus Rift™ know they can look forward to a seminal gaming experience on the platform, just as Rebellion's co-founders Jason and Chris Kingsley did in 1980 with the Battlezone arcade machine: